PUBG ban in India – is a happy or a sad news?

Authors

  • Nandhini M. Ph.D. Scholar, Department of Education, University of Madras, India.
  • Dr. A. Subramanian

DOI:

https://doi.org/10.25215/0804.014

Keywords:

Player Unknown’s Battlegrounds, PUBG Players, Virtual Snowball Sampling

Abstract

Player Unknown’s Battlegrounds (PUBG), a “winner-takes-all” team game inspired by the Japanese film, Battle Royale. More specifically, in each game, PUBG parachutes 100 players on to a virtual island where teams of 4 fight each other to death until only one team is left alive. For the past few months, we have come across several incidents regarding PUBG. By keeping all those incidents in mind, I have planned to conduct a research on this PUBG game. The Aim of this study is to find out the percentage of PUBG players with respect to their demographic variables and their game addiction. Online Survey Method was used in this research. The data were collected through a Google Form questionnaire from 450 PUBG Players. Virtual Snowball Sampling was adopted for collecting the data. Frequency Analysis was the Statistical Technique used for the present study.

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Published

2022-11-05

How to Cite

Nandhini M., & Dr. A. Subramanian. (2022). PUBG ban in India – is a happy or a sad news?. International Journal of Indian Psychȯlogy, 8(4). https://doi.org/10.25215/0804.014