Meditation, Music, and Flow: A Comparison of the Effects of Meditation and Music in Inducing “Flow” and Impacting Computer Game Performance in Indian Teenagers

Authors

  • Tia Goculdas Student, Vasant Valley School, New Delhi, India

DOI:

https://doi.org/10.25215/0901.205

Keywords:

Meditation, Music, Flow, Performance, Indian Teenagers, Psychology, Positive Psychology

Abstract

The research topic of we studied was the experience of flow, which refers to a state of total ab-sorption in an activity, and how to induce it in order to optimize performance. The overall re-search aim was to conduct an in-depth analysis of the impact of meditation and music in induc-ing a flow state for Indian high school students and the concomitant effect on their perfor-mance. Using an experimental approach, we divided participants into 3 groups: Control Group, Meditation Group, and Music Group. We measured he effects of the interventions on the partic-ipants’ performance based on the changes between the scores of two rounds of playing Temple Run (an online game). We measured the game timings during the first and second rounds using a stopwatch provided by the game. The results were statistically insignificant for all three groups; the interventions had a minuscule effect on average performance and flow experience. There also wasn’t any indication of a positive relationship between flow experience and game performance. However, individual analysis showed a positive relationship between frequent meditation and performance and flow. There was also evidence of attentional focus and music between 50 and 80 BPM improving performance and inducing a flow experience. Performance pressure causing stress for participants negatively impacted both performance and flow, and so did inexperience with meditation. Also, music with lyrics and distance from the 50-80 BPM range had a similarly negative effect on both performances. This study has implications in clin-ical diagnoses regarding the customized prescription of therapeutic interventions and experi-mental fields concerning person-activity fit.

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Published

2022-11-05

How to Cite

Tia Goculdas. (2022). Meditation, Music, and Flow: A Comparison of the Effects of Meditation and Music in Inducing “Flow” and Impacting Computer Game Performance in Indian Teenagers. International Journal of Indian Psychȯlogy, 9(1). https://doi.org/10.25215/0901.205